
This website is a personal hub to showcase myself, my creative works, and my professional development as a student at Ohio University's School of Media Arts & Studies. In it, you'll find many things I've studied and learned on my quest to become a professional video editor. It doesn't matter if I'm working on a team or on my own, I've proved time and time again I can finish the job with exemplary results.
Friday, April 11, 2014
The Room: The Gist
Anyone who' seen The Room knows that there is very little plot in this mess of a film. To preserve my sanity, I cut out the fat and trimmed the gist of The Room down to sixty seconds. Enjoy!
Sunday, April 6, 2014
Section 4 Opening Essay
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Fuck the police. "Why disrespect authority? And why such foul language, young man?" you might ask. Read on to find out. |
Machinarium is not the only video game that excels in sound design. The Left 4 Dead series employs an intelligent engine called the Director that not only controls the amount of zombies attacking the players at once, but finely tunes the music and sound to the experience of each player. Small musical motifs play before each of the "special infected" enemies spawn, which serves a dual purpose: to immerse the player by adding tenseness, and alert more cognizant players of what's to come. The Director may also add special musical tracks depending on certain events in the game, such as fighting hordes of zombies, or being attacked by a special infected (Side note: Although L4D isn't a particularly scary game, being unexpectedly jumped by a Hunter while hearing shrill strings shrieking in your ears is enough for me to rocket out of my seat). As discussed by NPR in their podcast Tech Team: Inside Video Games and Gaming, NBA 2K14 is another excellent example of sound design in video games. After months of playing the PC version with my roommate, I was never impressed by the graphics, yet, I was blown away by the sound effects. If you closed your eyes, you'd believe you were in the middle of an actual, real-life NBA game. Every game you play in 2K14 feels radically different from each other, thanks to the thousands of lines of dialogue recorded by actual NBA commentators. They seem to have something new to say each time I play the game, and when it's connected to the Internet, the game pulls actual statistics in the current NBA season and references them in game. For example, I was once playing as the Denver Nuggets and was surprised to hear from one of the commentators that Nate Robinson was on a hot streak in his last few games. Then, you look him up online and find that, yes, #10 is hot in the paint! Muting all of that over your own music seems like an insult to all of the sound designers of the game. NBA 2K14 immersed me in the game like no other game has, and I would never have expected to say that about a basketball game!
Thursday, April 3, 2014
Song Mashup: It's Gonna Be a Bonfire
Over the past couple of weeks, I've been working on a mashup between two songs of two different genres and eras. The background track is the 90's boy band classic "It's Gonna Be Me" by 'N Sync, and the 2011 rap single Bonfire by Childish Gambino. I'm very proud of this. Feel free to check it out.
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